apps

Monument Valley 'Forgotten Shores' levels released by James Kelleher

Nothing could touch Monument Valley for my favourite game of 2014. It’s an exceptionally beautiful piece of work and if you haven’t already played it, now would be an excellent time. Developers ustwo have just released 8 new prequel levels in the form of ‘Forgotten Shores’, available for an in-app purchase priced at €1.79/$1.99/£1.49.

They took their time doing it too, polishing and refining despite a constant background hum of impatient internet manbaby whingeing. I’m happy they did. These new levels are as carefully conceived as the original game’s 10 and just as beautiful. Go get it on the App Store now and send it to number 1:

Monument Valley for iOS

Gold: The Very Best of The Lonely Beast by James Kelleher

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Now that we’ve had a chance to futz around with iOS 8 for a while, and fix up all sorts of details for the iPhone 6, we figured we’d try out one of these newfangled app bundles. So you can now get both Lonely Beast early learning apps in a single pack, The Lonely Beast: Letters & Numbers, at a whopping 20% discount.

If you already own one of the apps, you can use the ’Complete My Bundle’ feature and you’ll only have to pay the difference between the bundle price and what you’ve already paid.

In other app news, we’ve just released a big update for our counting app The Lonely Beast 123. It’s now available in French too (where it’s called La Bête Solitaire 123), we’ve unlocked the micropig in the bathroom cabinet, added hoof mufflers to the sheep, and increased toilet simulation fidelity to an industry-leading 93.4%. 

Think more, design less by James Kelleher

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This piece by Mills Baker,  Designer Duds: Losing Our Seats at the Table, hits a few nails on the head when it comes to the rise of design in the tech industry. He critiques 3 apps developed in settings that are notionally “obsessed” with design – Dropbox’s Carousel, Facebook’s Paper and Biz Stone’s Jelly – that are performing poorly in the App Store. Path, too, gets a repeated pebble-dashing for wilfully ignoring actual user problems in favour of imagined ones: “the problems with Facebook do not actually have to do with how pretty it is.”

Most of what he says is spot on. The pernicious, tedious rise of design that is decorative and shallow above all other considerations, that doesn’t bother with the heavy lifting of solving problems for people: this is stuff that needs robust criticism. 

On the other hand, to lay all responsibility for business failures at the feet of the designers involved is kinda nuts. There are so many other areas where things can go wrong in projects of this scale, and when it comes to App Store success, you ignore the role of dumb luck at your peril. 

If the project is ill-conceived in the first place (as certainly seems to be the case with Carousel) then the primary role of the designer should be to say “that’s a really stupid idea” at a very early stage. Watch Mike Monteiro’s brilliant polemic, How Designers Destroyed The World, for more on this.

Update: Goran Peuc questions Baker’s central premise in The Real Problem Behind ‘Designer Duds